Stream overlays by game: Valorant, Fortnite, Rocket League and more
Each category has its own world, and the most-streamed games have their own placement: the webcam, info ticker and alerts sit where the HUD leaves room. Nothing hides the minimap, health or ammo. Pick one, open it in the Workshop, set your colors and download.


Category
Tactical FPS
Short, tense rounds: a clean, readable overlay that leaves the minimap and the crosshair room to breathe.
- Look
- Tactical
- Webcam
- Bottom left: 380 x 214 px webcam, top left corner 36 px from the left edge and 640 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the Workshop

Designed for · Tactical FPS
Valorant
Electric magenta, coral, purple night
- Look
- Tactical
- Webcam
- Bottom left: 380 x 214 px webcam, top left corner 35 px from the left edge and 692 px from the top.
Webcam position taken from real streams. HUD zones estimated, to be checked in a real match.
Open in the WorkshopValorant overlay: details

Designed for · Tactical FPS
Counter-Strike 2
Desert sand, steel blue, dry shadow
- Look
- Tactical
- Webcam
- Left, mid-height: 400 x 225 px webcam, top left corner 40 px from the left edge and 470 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19Counter-Strike 2 overlay: details

Designed for · Tactical FPS
Battlefield 6
Explosion orange, concrete gray, smoke
- Look
- Tactical
- Webcam
- Left, mid-height: 440 x 248 px webcam, top left corner 36 px from the left edge and 455 px from the top.
Webcam position taken from real streams. HUD zones partly taken from a real stream, the rest estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19Battlefield 6 overlay: details

Designed for · Tactical FPS
Call of Duty (multiplayer)
Muzzle-flash orange, olive, construction-site night
- Look
- Carbon
- Webcam
- Left, mid-height: 400 x 225 px webcam, top left corner 40 px from the left edge and 430 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19Call of Duty (multiplayer) overlay: details

Designed for · Tactical FPS
Call of Duty: Modern Warfare 4
Signal red, glacier gray, steel night
- Look
- Tactical
- Webcam
- Left, mid-height: 400 x 225 px webcam, top left corner 40 px from the left edge and 430 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19Call of Duty: Modern Warfare 4 overlay: details

Designed for · Tactical FPS
Delta Force
Aiming green, sand, dry night
- Look
- Tactical
- Webcam
- Left, mid-height: 420 x 236 px webcam, top left corner 36 px from the left edge and 455 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19Delta Force overlay: details

Category
Battle royale
The drop, the closing zone, the final circle: an overlay that heats things up without hiding the map or the squad.
- Look
- Blaze
- Webcam
- Left, mid-height: 400 x 225 px webcam, top left corner 40 px from the left edge and 450 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the Workshop

Designed for · Battle royale
Fortnite
Saturated sky, purple storm, cyan sparks
- Look
- Aurora
- Webcam
- Left, mid-height: 380 x 214 px webcam, top left corner 40 px from the left edge and 330 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19Fortnite overlay: details

Designed for · Battle royale
Warzone
Night-vision green, khaki, cold night
- Look
- Tactical
- Webcam
- Right, mid-height: 440 x 248 px webcam, top left corner 1444 px from the left edge and 280 px from the top.
Webcam position taken from real streams. HUD zones partly taken from a real stream, the rest estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19Warzone overlay: details

Designed for · Battle royale
Apex Legends
Bright red, drop orange, dust
- Look
- Blaze
- Webcam
- Left, mid-height: 340 x 191 px webcam, top left corner 56 px from the left edge and 525 px from the top.
Webcam position taken from real streams. HUD zones partly taken from a real stream, the rest estimated, to be checked in a real match.
Open in the WorkshopApex Legends overlay: details

Category
Hero shooter
Teams, roles and ultimates: a bright, heroic overlay that respects the objective at the top and the abilities at the bottom.
- Look
- Aurora
- Webcam
- Left, mid-height: 420 x 236 px webcam, top left corner 36 px from the left edge and 255 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the Workshop

Designed for · Hero shooter
Overwatch 2
Sky blue, bright orange, clear light
- Look
- Aurora
- Webcam
- Left, mid-height: 420 x 236 px webcam, top left corner 36 px from the left edge and 255 px from the top.
Webcam position taken from real streams. HUD zones partly taken from a real stream, the rest estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19Overwatch 2 overlay: details

Designed for · Hero shooter
Marvel Rivals
Comic-book yellow, bright red, ink
- Look
- Duel
- Webcam
- Left, mid-height: 420 x 236 px webcam, top left corner 36 px from the left edge and 255 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19Marvel Rivals overlay: details

Category
MOBA
Long matches seen from above: a solemn, golden arena overlay that leaves the minimap and the ability bar untouched.
- Look
- Arena
- Webcam
- Top left: 380 x 214 px webcam, top left corner 150 px from the left edge and 36 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the Workshop

Designed for · MOBA
League of Legends
Aged gold, magic turquoise, bluish night
- Look
- Arena
- Webcam
- Top left: 380 x 214 px webcam, top left corner 150 px from the left edge and 36 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19League of Legends overlay: details

Designed for · MOBA
Dota 2
Dark red, bronze, ancient stone
- Look
- Arena
- Webcam
- Top left: 360 x 203 px webcam, top left corner 36 px from the left edge and 36 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19Dota 2 overlay: details

Category
Racing and sports
Speed, laps, goals: a slanted, fast dashboard overlay that leaves the speedometer and the timer alone.
- Look
- Circuit
- Webcam
- Top center: 400 x 225 px webcam, top left corner 760 px from the left edge and 36 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the Workshop

Designed for · Racing and sports
Rocket League
Orange and blue of the two teams, stadium at night
- Look
- Circuit
- Webcam
- Top left: 440 x 248 px webcam, top left corner 36 px from the left edge and 40 px from the top.
Webcam position estimated. HUD zones partly taken from a real stream, the rest estimated, to be checked in a real match.
Open in the WorkshopRocket League overlay: details

Designed for · Racing and sports
EA Sports FC
Neon-bright pitch, floodlights, stadium blue
- Look
- Circuit
- Webcam
- Top right: 420 x 236 px webcam, top left corner 1450 px from the left edge and 40 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopEA Sports FC overlay: details

Category
Sandbox and building
A world to build and explore: a cheerful, blocky overlay that keeps the item bar and the chat visible.
- Look
- Pixel
- Webcam
- Top left: 400 x 225 px webcam, top left corner 36 px from the left edge and 36 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the Workshop

Designed for · Sandbox and building
Minecraft
Grass, dirt, midday sky
- Look
- Pixel
- Webcam
- Top left: 400 x 225 px webcam, top left corner 36 px from the left edge and 36 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopMinecraft overlay: details

Designed for · Sandbox and building
GTA RP
Sunset over the city, pink and purple
- Look
- Neon
- Webcam
- Top right: 400 x 225 px webcam, top left corner 1480 px from the left edge and 200 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19GTA RP overlay: details

Designed for · Sandbox and building
GTA VI
Neon pink, lagoon turquoise, warm night
- Look
- Aurora
- Webcam
- Left, mid-height: 400 x 225 px webcam, top left corner 36 px from the left edge and 300 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopGTA VI overlay: details

Designed for · Sandbox and building
Roblox
Toy colors, clear sky, shiny plastic
- Look
- Wave
- Webcam
- Bottom left: 400 x 225 px webcam, top left corner 36 px from the left edge and 700 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopRoblox overlay: details

Category
Fighting
Two health bars, a timer, a split screen: a duel overlay that frames the fight without touching the bars.
- Look
- Duel
- Webcam
- Bottom center: 380 x 214 px webcam, top left corner 770 px from the left edge and 800 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the Workshop

Designed for · Fighting
Street Fighter 6
Graffiti yellow, neon pink, concrete
- Look
- Duel
- Webcam
- Bottom center: 380 x 214 px webcam, top left corner 770 px from the left edge and 800 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopStreet Fighter 6 overlay: details

Category
Survival and extraction
Scavenge, survive, get out: a sober, topographic expedition-notebook overlay that keeps the compass and the backpack readable.
- Look
- Expedition
- Webcam
- Top right: 380 x 214 px webcam, top left corner 1490 px from the left edge and 70 px from the top, image flipped (face turned toward the center).
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the Workshop

Designed for · Survival and extraction
Arc Raiders
Surface turquoise, signal yellow, ruins
- Look
- Expedition
- Webcam
- Top right: 380 x 214 px webcam, top left corner 1505 px from the left edge and 77 px from the top, image flipped (face turned toward the center).
Webcam position taken from real streams. HUD zones partly taken from a real stream, the rest estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19Arc Raiders overlay: details

Designed for · Survival and extraction
Rust
Rust, moss, campfire under a gray sky
- Look
- Carbon
- Webcam
- Top right: 380 x 214 px webcam, top left corner 1494 px from the left edge and 70 px from the top, image flipped (face turned toward the center).
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19Rust overlay: details

Category
MMO and RPG
Long-running quests and a busy interface: a legendary overlay, ornate but discreet, placed where the screen is free.
- Look
- Legend
- Webcam
- Top center: 380 x 214 px webcam, top left corner 720 px from the left edge and 30 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the Workshop

Designed for · MMO and RPG
World of Warcraft
Legendary gold, midnight blue, parchment
- Look
- Legend
- Webcam
- Top center: 380 x 214 px webcam, top left corner 720 px from the left edge and 30 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the WorkshopPack by game · €19World of Warcraft overlay: details

Category
Strategy
Resources, units, decisions: a precise, calm map-room overlay that leaves the top bar and the command panel clear.
- Look
- Terminal
- Webcam
- Top right: 380 x 214 px webcam, top left corner 1490 px from the left edge and 130 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the Workshop

Category
Talk and chat games
Quizzes, party games, conversations: a big camera, a soft, rounded overlay, and little HUD to avoid.
- Look
- Wave
- Webcam
- Left, mid-height: 640 x 360 px webcam, top left corner 40 px from the left edge and 280 px from the top.
Webcam position estimated. HUD zones estimated, to be checked in a real match.
Open in the Workshop
Dress up your game
Which one is for me?
| Offer | Who it's for | What you get | Price | Link |
|---|---|---|---|---|
| Packs by game | You want overlays ready tonight, with nothing to set up. | 10 animated screens for one game, from starting soon to the end of the stream, with original heroes. MP4 files to drop into OBS or Streamlabs. | €19 per pack | See the packs |
| Scene Workshop | You want your colors, your name and your logo on your scenes. | Scenes generated in the look you pick, which you customize online before downloading them. One look free. | €19 per look, €89 for all 16 | Open the Workshop |
| Auto scenes program, installed for you | You want your screens to switch on their own based on what happens in game. | The program installed and set up on your PC, with you. On Streamlabs today, the OBS version is in the works. | €250 to €400, by quote | See the auto scenes |
Price excludes VAT.
Packs by game
A full pack for your game, in three options.
A pack is the ten animated screens running on Aghen0r's channel (starting soon, game change, in game, between games, be right back, back in game, intermission, just chatting, technical issue and end of stream), adapted to your game's universe and fitted to its HUD. Ready for OBS and Streamlabs. The only question is who appears in it.
Option 1
Our heroes, in your pack
Each pack features original characters, created by the studio in the game's universe: a vigilante for a hero FPS, an operator for a military FPS, a robber for a street game.
WhyThese characters belong to us: you use them on your channel at no risk. And they set you apart, because your overlay doesn't show the same heroes as every other streamer of the game.
Option 2
Your character, animated
You provide your character, your avatar or your mascot, and we animate it in every screen of the pack. It's custom work, from direction to delivery.
WhyIt's your image: it stays yours, and the pack is animated for your use only. Your community recognizes your channel at first glance.
Demo only
The publishers' heroes
On Aghen0r's channel, the demos show the games' characters, so you can see the result for real, live.
WhyThese characters belong to the publishers. Selling them would mean selling someone else's image: it's the first reason a shop gets taken down and receives a formal notice. So they are never in the files sold, and your pack will bring you no unpleasant surprises.
Wave 1
The packs on sale can be bought right away in the shop. The others are on their way, with no date announced except the games' official releases.
GTA RPOn sale · €19
GTA VIComing soonGame release on November 19, 2026
FortniteOn sale · €19
League of LegendsOn sale · €19
Counter-Strike 2On sale · €19
Marvel RivalsOn sale · €19
Call of Duty: Modern Warfare 4On sale · €19Game release on October 23, 2026
WarzoneOn sale · €19
Brands mentioned: Fortnite, Call of Duty, Warzone, Modern Warfare, Valorant, League of Legends, Rocket League, Counter-Strike 2, Apex Legends, Minecraft, Grand Theft Auto, GTA, Overwatch 2, Arc Raiders, Battlefield 6, EA Sports FC, Marvel Rivals, Marvel, Dota 2, World of Warcraft, Street Fighter 6, Rust, Delta Force, Roblox, as well as Twitch, OBS and Streamlabs. They belong to their respective publishers and owners and are mentioned only to indicate compatibility. Aghenor.TV is neither affiliated with nor endorsed by any publisher. The files sold use no element from the games (logo, font, visual, character): the HUDs in the previews are diagrams and the preview backgrounds are neutral backgrounds, with no image, character or scenery from the games. Placements are taken from real streams or estimated, as indicated on each card.